New Category: Weather & Atmosphere

Tornado vortex, rain droplet physics, atmospheric layers, rainbow optics, hurricane formation — the Weather & Atmosphere category is live with six interactive simulations covering the most dramatic processes in Earth's atmosphere.

Why Weather?

Weather has always been one of the most visually dramatic domains in physics — and one of the hardest to simulate honestly. A tornado is multi-scale fluid dynamics; a rainbow is geometric optics of a droplet combined with wavelength-dependent refraction; a hurricane is a heat engine running on a warm ocean. Each of these deserved its own simulation.

This category also fills a gap I heard about often: meteorology is taught everywhere, but most visualisations are either static diagrams or TV-graphics quality animations you can't interact with. These sims let you change the inputs — sea surface temperature, wind shear, rainfall intensity — and watch the physics respond.

The Six New Simulations

Two more sims round out the category with deep-dive science:

What Made These Hard

The tornado was the most technically involved. A real tornado spans three orders of magnitude in scale — core vortex width a few tens of metres, outer mesocyclone kilometres wide. Getting that feel in a fixed-scale WebGL scene required mocking the multi-scale nature with two nested particle systems: a tight inner spiral of fast-moving debris and a broader, slower outer envelope of condensation cloud.

The rainbow was deceptively tricky. The optical maths is straightforward (Snell's law, two internal reflections), but making it visually correct — accurate band width, correct angular position, the dark Alexander's band between primary and secondary — requires per-wavelength tracing across the visible spectrum from 380 nm to 700 nm, not just RGB.

All Weather & Atmosphere simulations are now live under /categories/weather/. The tornado and hurricane both have related deep-dive articles in the content library.

What's Next

Several more weather phenomena are in the pipeline: lightning discharge (leader propagation + return stroke), cloud formation (nucleation and droplet growth), and a global circulation model showing Hadley, Ferrel, and Polar cells. If you have a specific atmospheric phenomenon you'd like to see simulated, drop me a note.