🏛️ Concert Hall Ray Tracer

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📊 Metrics

RT60
C80 (clarity)
D50 (definition)
Reflections
Direct dist
Click hall to move source (🔴) or receiver (🟢). Drag to reposition.

🏛️ Concert Hall Ray Tracer — Geometric Acoustics

Trace sound rays through 2D concert hall floor plans. This simulation uses geometric acoustics (image-source / ray tracing) to model early reflections, compute reverberation time RT60, and visualise the echogram that shapes how music sounds in a room.

🔬 What It Demonstrates

Sound behaves like rays at high frequencies. Rays reflect off walls following the law of reflection (angle in = angle out). Energy decays with each reflection depending on wall absorption. The pattern of arrivals at the listener defines the room's acoustic signature — its impulse response.

🎮 How to Use

Choose a hall shape: Shoebox (Boston Symphony Hall), Fan-Shaped (typical auditorium), or Vineyard (Berlin Philharmonie). Click or drag to move the source (red) and receiver (green). Adjust absorption, ray count, and bounce limit, then press Trace.

💡 Did You Know?

Wallace Clement Sabine, the father of architectural acoustics, discovered that reverberation time is proportional to room volume divided by total absorption area: RT60 = 0.161 V / A. His 1895 measurements at Harvard's Fogg Museum launched the science of room acoustics.