← 🌿 Nature

🏔️ Terrain

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Scroll to zoom · Drag to pan · Generate a new seed with ⚡

🏔️ Procedural Terrain — Perlin Noise

Fractal Brownian Motion (fBm) from layered Perlin noise generates infinite heightmaps with biome colours, realistic hillshading and optional hydraulic erosion. Pan, zoom and explore endless landscapes.

🔬 What It Demonstrates

Multiple octaves of value noise are summed with decreasing amplitude and increasing frequency. The result is a natural-looking heightmap with large features and fine detail.

🎮 How to Use

Pan across the terrain. Adjust octave count, persistence and lacunarity. Enable hydraulic erosion to carve realistic river valleys. Export as PNG.

💡 Did You Know?

Perlin noise was invented by Ken Perlin in 1983 for the film Tron. It won an Academy Award for Technical Achievement. Every video game with procedural terrain — from Minecraft to No Man's Sky — uses it.