2027 Year in Review

Four content waves. A performance sprint. Chemistry sims, agent-based collections, and thirty devlogs. Here is everything that shipped in 2027, by the numbers, and a forward look at what Q1 2028 has in store for the platform.

Platform at a Glance

345+
Simulations live
80+
Categories covered
71
Blog posts published
21
Spotlight deep-dives
20
Learning guides
30
Devlog entries

2027 Content Waves

Four waves shipped through the year. Each wave delivers a Spotlight (deep technical reference for a sim collection), a Learning guide (from-first-principles tutorial), and a Devlog (platform update and roadmap). Waves run on a roughly eight-week cadence, giving time to research, write, and verify the maths before publication.

Wave Spotlight Learning Devlog
Wave 7 Spotlight #18 — Fluid Dynamics Learning #17 — Cellular Automata Devlog #27 — Engine Overhaul
Wave 8 Spotlight #19 — Chaos Theory Learning #18 — Machine Learning Devlog #28 — New Categories
Wave 9 Spotlight #20 — Thermodynamics Learning #19 — Algorithms & Complexity Devlog #29 — Performance Sprint
Wave 10 Spotlight #21 — Chemistry Learning #20 — Agent-Based Modelling Devlog #30 — Year in Review ←

Wave numbering: The blog post numbering in each series (Spotlight #18–21, Learning #17–20, Devlog #27–30) corresponds to four complete waves delivered across 2027. Content articles and standalone tips shipped outside the wave cadence.

Technical Milestones in 2027

Performance Sprint — 60 fps Across All Sims

The biggest technical undertaking of the year. As documented in Devlog #29, the performance sprint audited every simulation against a 60 fps target on mid-range hardware. The results: InstancedMesh everywhere particle counts exceeded 500, a shared GPU timing infrastructure for throttling heavy sims during scroll, lazy initialisation to cut first-contentful-paint by 40%, and LOD scaling for fluid sims at high resolutions. The platform now runs at 60 fps even on budget integrated-graphics laptops.

Chemistry Collection — Six Sims

As detailed in Spotlight #21, the Chemistry collection launched with six fully interactive simulations: Reaction-Diffusion (Gray-Scott with WebGL ping-pong buffers), Combustion (Arrhenius kinetics with chain-branching explosions), Acid-Base (Henderson-Hasselbalch titration curves), Crystal Growth (DLA fractal and Kobayashi phase-field), Pharmacokinetics (one- and two-compartment drug models), and Carbon Cycle (global box model with ocean acidification). Each sim runs at 60 fps with live parameter sliders.

Agent-Based Collection — Seven Sims

As covered in Learning #20, the agent-based collection unifies seven emergent-behaviour simulations: Boids (three-rule flocking), Birds Flock (predator avoidance), SIR Epidemic (ODE + spatial agent comparison), Ant Colony (pheromone ACO), Predator-Prey (Lotka-Volterra), Bus Bunching (headway instability), and City Growth (CA land-use emergence). All share the same neighbourhood and physics infrastructure, which reduced new sim development time by half.

Blog Series Summary

Series Posts Topics covered
⚗️ Spotlight #1 – #21 Quantum, optics, fractals, fluid dynamics, chaos, thermodynamics, chemistry
🐝 Learning #1 – #20 Mechanics, waves, neural nets, algorithms, cellular automata, ABM, epidemiology
⚙️ Devlog #1 – #30 Platform updates, engine changes, performance, new features, year reviews
💡 Tips 20+ Simulation deep-dives, parameter guides, hidden features
📣 Announcements 20+ New collections, major releases, category launches

2028 Roadmap — Q1 Preview

With three content series each at a round-number milestone (Spotlight #21, Learning #20, Devlog #30), Q1 2028 is a good moment to think about where the platform goes next. Three themes dominate the planning:

Feedback welcome: Which simulation collection would you most like to see expanded in 2028? The categories page lists all currently available collections — the most-visited ones via search traffic inform the roadmap prioritisation.