Platform at a Glance
2027 Content Waves
Four waves shipped through the year. Each wave delivers a Spotlight (deep technical reference for a sim collection), a Learning guide (from-first-principles tutorial), and a Devlog (platform update and roadmap). Waves run on a roughly eight-week cadence, giving time to research, write, and verify the maths before publication.
Wave numbering: The blog post numbering in each series (Spotlight #18–21, Learning #17–20, Devlog #27–30) corresponds to four complete waves delivered across 2027. Content articles and standalone tips shipped outside the wave cadence.
Technical Milestones in 2027
Performance Sprint — 60 fps Across All Sims
The biggest technical undertaking of the year. As documented in Devlog #29, the performance sprint audited every simulation against a 60 fps target on mid-range hardware. The results: InstancedMesh everywhere particle counts exceeded 500, a shared GPU timing infrastructure for throttling heavy sims during scroll, lazy initialisation to cut first-contentful-paint by 40%, and LOD scaling for fluid sims at high resolutions. The platform now runs at 60 fps even on budget integrated-graphics laptops.
Chemistry Collection — Six Sims
As detailed in Spotlight #21, the Chemistry collection launched with six fully interactive simulations: Reaction-Diffusion (Gray-Scott with WebGL ping-pong buffers), Combustion (Arrhenius kinetics with chain-branching explosions), Acid-Base (Henderson-Hasselbalch titration curves), Crystal Growth (DLA fractal and Kobayashi phase-field), Pharmacokinetics (one- and two-compartment drug models), and Carbon Cycle (global box model with ocean acidification). Each sim runs at 60 fps with live parameter sliders.
Agent-Based Collection — Seven Sims
As covered in Learning #20, the agent-based collection unifies seven emergent-behaviour simulations: Boids (three-rule flocking), Birds Flock (predator avoidance), SIR Epidemic (ODE + spatial agent comparison), Ant Colony (pheromone ACO), Predator-Prey (Lotka-Volterra), Bus Bunching (headway instability), and City Growth (CA land-use emergence). All share the same neighbourhood and physics infrastructure, which reduced new sim development time by half.
Blog Series Summary
| Series | Posts | Topics covered |
|---|---|---|
| ⚗️ Spotlight | #1 – #21 | Quantum, optics, fractals, fluid dynamics, chaos, thermodynamics, chemistry |
| 🐝 Learning | #1 – #20 | Mechanics, waves, neural nets, algorithms, cellular automata, ABM, epidemiology |
| ⚙️ Devlog | #1 – #30 | Platform updates, engine changes, performance, new features, year reviews |
| 💡 Tips | 20+ | Simulation deep-dives, parameter guides, hidden features |
| 📣 Announcements | 20+ | New collections, major releases, category launches |
2028 Roadmap — Q1 Preview
With three content series each at a round-number milestone (Spotlight #21, Learning #20, Devlog #30), Q1 2028 is a good moment to think about where the platform goes next. Three themes dominate the planning:
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Wave 11
Spotlight #22 — Plasma & Materials Science
Magnetohydrodynamics, Debye shielding, Ising model phase transitions, Lennard-Jones molecular dynamics, alloy phase diagrams. Linking plasma physics to condensed matter. -
Wave 11
Learning #21 — Numerical Methods
From Euler to Runge-Kutta to symplectic integrators. Stability analysis, stiffness, adaptive step-size control, SPH, Verlet integration — the computational backbone of every sim on the platform. -
Wave 11
Devlog #31 — Architecture for Scale
How the platform handles 400+ simulations without monolithic bundle size — code splitting, per-sim web workers, the shared physics kernel design, and plans for collaborative shared simulations. -
Articles
Content article backlog
Material Point Method (MPM), Discrete Element Method (DEM), Position-Based Dynamics (PBD), 3D cellular automata, Rule 110 universality, Particle Swarm Optimisation — standalone deep-dives outside the wave cadence. -
Platform
Simulation Glossary
A cross-linked reference of all algorithms and mathematical concepts used across the platform — 200+ terms from Arrhenius to Zipf's law, each linked to the sims that implement them.
Feedback welcome: Which simulation collection would you most like to see expanded in 2028? The categories page lists all currently available collections — the most-visited ones via search traffic inform the roadmap prioritisation.