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Deep Ocean & Underwater World

Below the sunlit zone: hydrothermal vents, polar ice sheets, thermocline stratification and the global ocean conveyor belt — interactive physics of Earth's final frontier.

7+ simulations Three.js · WebGL · Canvas 2D Fluid Dynamics · Oceanography

Category Simulations

Ocean physics — from surface waves to the abyss

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Popular ★☆☆ Beginner
Aquarium Ecosystem
A living coral reef aquarium: shoaling fish with Boids flocking, swaying anemones, rising bubbles and bioluminescent plankton pulses. Toggle species and watch emergent crowd behaviour.
Three.js Boids Particle FX
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★★☆ Moderate
Ocean Waves
Gerstner wave superposition on a GPU-displaced mesh. Adjust wave height, wind speed, choppiness and view the dispersion relation live. Atmospheric scattering shades the horizon.
Three.js Gerstner Waves GLSL GPU Displacement
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★★★ Advanced
SPH Fluid
Smoothed Particle Hydrodynamics: pressure, viscosity and gravity acting on thousands of particles. Colour by pressure gradient — see how water behaves under confinement, just like deep-sea environments.
Three.js SPH InstancedMesh
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★☆☆ Beginner
Rain & Splash
Thousands of raindrops with GPU-instanced rendering, ripple ring propagation on impact, wind drift and puddle accumulation. The surface dynamics model shallow-water wave dispersion.
Three.js Instancing Ripple Waves
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New ★★☆ Moderate
Sonar & Echolocation
Rotating sonar sweep detects objects in the ocean. Adjust frequency — higher frequency gives better resolution but shorter range. Watch blips fade as the sweep passes on.
Canvas 2D Acoustics SONAR Detection
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New ★★☆ Moderate
Thermocline & Ocean Stratification
Temperature/density layers, sound speed profile and SOFAR channel. Watch sonar rays refract and focus in the acoustic waveguide.
Canvas 2D Stratification SOFAR Channel
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New ★★☆ Moderate
Hydrothermal Vents
Black smoker chimneys: superheated mineral-rich plumes rising through cold seawater. Chemosynthesis energy flow, fluid buoyancy and tubeworm colony settlement.
Canvas 2D Buoyancy Chemosynthesis
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New ★★★ Advanced
Polar Ice Dynamics
Sea-ice growth and melt coupled to surface albedo feedback. Set seasonal insolation and CO₂ forcing — watch Arctic ice extent respond decade by decade.
Canvas 2D Phase Transition Albedo Feedback
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★★★ Advanced
Thermohaline Circulation
The global ocean conveyor belt driven by salinity and temperature gradients. Perturb freshwater influx from melting ice and watch the Atlantic Meridional Overturning Circulation slow down.
Canvas 2D AMOC Salinity
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New ★☆☆ Beginner
Aphotic Zone Light
Beer-Lambert exponential absorption of sunlight by depth. See which wavelengths penetrate — why the deep sea is blue-black and why red fish appear invisible below 30 m.
Canvas 2D Beer-Lambert Optics
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New ★★☆ Moderate
Whale Migration
Agent-based cetacean navigation using magnetic field lines and echolocation. Multi-species pods, feeding grounds, seasonal routes and the impact of shipping noise corridors.
Canvas 2D Agent-Based Echolocation

Related Articles

Deep-dive guides and explainers

Guide Ocean Hydrodynamics Thermoclines, gyres and the Coriolis effect — how ocean circulation works at global scale.
Explainer Climate & Glaciers Ice-albedo feedback, sea-level rise and the physical chemistry of polar melt.
Tutorial Gerstner Wave Model Derivation of the Gerstner wave equations and GPU implementation in GLSL.

Explore Other Categories

More simulations across science disciplines

About Underwater Physics Simulations

Buoyancy, pressure, sonar, refraction, and deep-ocean physics

Underwater physics simulations model the distinctive physical environment of aquatic environments. Hydrostatic pressure simulations show how pressure increases linearly with depth at 1 bar per 10 metres, explaining why diving equipment requires pressure compensation and why deep-sea creatures need rigid shells or specialised biochemistry. Buoyancy and Archimedes' principle simulations compute the equilibrium depth of submerged bodies with different compressibility and shape.

Sonar simulation models emit acoustic pulses, propagate them through a stratified ocean with a sound-speed profile (the SOFAR channel), compute travel time from seafloor reflections, and reconstruct a bathymetric map — the same principle behind multibeam echo sounders. Underwater light-attenuation models show how depth and turbidity attenuate different wavelengths, explaining why underwater photography loses reds first and why bioluminescence is evolutionarily advantageous in the deep ocean.

Each simulation in this category is built with accuracy and interactivity in mind. The underlying mathematical models are the same ones used in academic research and professional engineering — just made accessible through a web browser. Changing parameters in real time and observing the results is one of the most effective ways to build intuition for complex scientific and engineering concepts.

Key Concepts

Topics and algorithms you'll explore in this category

ThermoclineTemperature-depth profile and density stratification
Hydrothermal VentsBuoyancy-driven convection in superheated plumes
Ocean CirculationThermohaline conveyor: salinity, temperature, density
Sea-Ice DynamicsStefan law crystal growth and albedo feedback
Deep-Sea PressureHydrostatic pressure and its effects on organisms
BioluminescencePhotophore chemistry and counter-illumination

Frequently Asked Questions

Common questions about this simulation category

What deep-ocean physics topics are covered?
Thermocline and ocean density layering, hydrothermal vent plume dynamics, thermohaline circulation (Atlantic conveyor), Arctic sea-ice growth and albedo feedback, hydrostatic pressure at depth, and bioluminescence chemistry.
What is the thermocline simulation?
It shows ocean temperature vs depth, with a sharp gradient zone (thermocline) separating warm surface water from cold deep water. You can change latitude, season, and wind mixing intensity to see how the thermocline depth shifts.
What drives the thermohaline circulation?
Salty, cold water is denser and sinks (North Atlantic deep water formation). Warm surface water flows in to replace it. The simulation animates this conveyor belt and shows how freshwater input from melting ice can weaken it.