A realistic cloth draped over a sphere, simulated as a mass-spring network. Wind blows the fabric while you can grab and drag individual points. Watch the cloth ripple, fold and settle naturally.
Mass-spring system with structural, shear and bend springs. Verlet integration keeps the simulation stable even with large time steps.
Click and drag to grab cloth points. Adjust wind strength and direction. The sphere acts as a collision object — the cloth drapes realistically over it.
Mass-spring cloth models were introduced by Provot (1995) and are still used in games and film. More accurate models use finite elements, but springs give excellent real-time results.